Merci, j'en es besoin je crois ^^'
Bizarre, ces options sont déjà programmées ainsi, j'ai donc mis la résolution au plus bas, j'ai lancé, et j'suis partie prendre mon casse-dalle pendant que la mission charge ^^' voir si j'attendais peut être pas assez longtemps, à mon retour j'ai eu ça
;
============= ReloadEngine end ===============
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new mission packages.
Found 2 mods in the FM folder.
DisplayBriefingPage: briefingData is maps/training_mission/mission_briefing
DisplayBriefingPage: xdata found.
DisplayBriefingPage: numPages is 1
DisplayBriefingPage: current page is 1
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
--------- Map Initialization ---------
Map: training_mission
glprogs/ambientEnvironment.vfp
glprogs/ambientEnvironment.vfp
glprogs/heatHazeWithMaskAndBlur.vfp
glprogs/heatHazeWithMaskAndBlur.vfp
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
----------- Game Map Init ------------
collision data:
637 models
67331 vertices (1578 KB)
112309 edges (3948 KB)
45749 polygons (3199 KB)
6008 brushes (824 KB)
23535 nodes (643 KB)
68169 polygon refs (532 KB)
20173 brush refs (157 KB)
35808 internal edges
1166 sharp edges
0 contained polygons removed
0 polygons merged
10884 KB total memory used
505 msec to load collision data.
map bounds are (5688.0, 4448.0, 2816.0)
max clip sector is (177.8, 278.0, 352.0)
6 KB passage memory used to build PVS
4 msec to calculate PVS
76 areas
182 portals
9 areas visible on average
912 bytes PVS data
[Load AAS]
loading maps/training_mission.aas48
[Load AAS]
loading maps/training_mission.aas96
[Load AAS]
loading maps/training_mission.aas32
done.
[Load AAS]
loading maps/training_mission.aas100
[Load AAS]
loading maps/training_mission.aas_rat
done.
[Load AAS]
loading maps/training_mission.aas_elemental
ConversationManager: Found 0 valid conversations.
Entering tdm_main()
Exiting tdm_main()
Spawning entities
Compiled 'C:\Users\Sick\Desktop\darkmod\maps\training_mission.script': 14.7 ms
---------- Compile stats ----------
Memory usage:
Strings: 40, 4880 bytes
Statements: 19592, 391840 bytes
Functions: 1254, 126556 bytes
Variables: 89096 bytes
Mem used: 1101116 bytes
Static data: 2277552 bytes
Allocated: 2816456 bytes
Thread size: 7068 bytes
removed 28 degenerate triangles
removed 30 degenerate triangles
WARNING:unknown model type '_prelight_light_187.2'
removed 2 degenerate triangles
WARNING:Couldn't load sound 'tdm_ai_drunk_find_something_suspicious.wav' using default
WARNING:Couldn't load sound 'sound/voices/drunk/greeting_female01.ogg' using default
WARNING:Couldn't load sound 'sound/voices/drunk/greeting_female02.ogg' using default
WARNING:Couldn't load sound 'sound/voices/drunk/greeting_female03.ogg' using default
key_guard_3: Fixing inv_category from Keys to #str_02392.
key_guard_4: Fixing inv_category from Keys to #str_02392.
removed 12 degenerate triangles
key_exit1: Fixing inv_category from Keys to #str_02392.
removed 58 degenerate triangles
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp
StoreRoomKey1: Fixing inv_category from Keys to #str_02392.
removed 22 degenerate triangles
removed 4 degenerate triangles
removed 2 degenerate triangles
OldChestKey_2: Fixing inv_category from Keys to #str_02392.
removed 32 degenerate triangles
removed 16 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 12 degenerate triangles
removed 75 degenerate triangles
removed 16 degenerate triangles
removed 75 degenerate triangles
removed 16 degenerate triangles
removed 1 degenerate triangles
WARNING:idFileSystem::OSPathToRelativePath failed on
removed 24 degenerate triangles
removed 18 degenerate triangles
removed 2 degenerate triangles
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
...2796 entities spawned, 0 inhibited
==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
--------------------------------------
SpawnPlayer: 0
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
removed 16 degenerate triangles
removed 16 degenerate triangles
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass2.vfp
glprogs/cookMath_pass2.vfp
glprogs/brightPass_opt.vfp
glprogs/brightPass_opt.vfp
glprogs/blurx.vfp
glprogs/blurx.vfp
glprogs/blury.vfp
glprogs/blury.vfp
glprogs/finalScenePass_opt.vfp
glprogs/finalScenePass_opt.vfp
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1197 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: tail
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
0 purged from previous
202 kept from previous
1253 new loaded
all images loaded in 96.8 seconds
----------------------------------------
----- idSoundCache::EndLevelLoad -----
289946k referenced
6338k purged
----------------------------------------
sound: missing efxs/training_mission.efx
-----------------------------------
154809 msec to load training_mission
3 22 640 480
Regenerated world, staticAllocCount = 0.
Cooked Data will be updated after 1 frames immediately after r_postprocess is enabled.
--------- Game Map Shutdown ----------
WARNING:Door door_lockpick5 is not within a valid AAS area
WARNING:Door atdm_mover_door_18 is not within a valid AAS area
WARNING:Door treasuredoor1 is not within a valid AAS area
WARNING:Door safe_door1 is not within a valid AAS area
WARNING:Door OldChestLid_2 is not within a valid AAS area
WARNING:Door atdm_mover_door_1 is not within a valid AAS area
WARNING:Door atdm_mover_door_2 is not within a valid AAS area
WARNING:Door FootlockerLid_1 is not within a valid AAS area
WARNING:Door door_96x48x2hinge_1 is not within a valid AAS area
WARNING:Door stove_door is not within a valid AAS area
WARNING:Door book_cover is not within a valid AAS area
WARNING:Door small_dresser_drawer_1 is not within a valid AAS area
WARNING:Door small_dresser_drawer_2 is not within a valid AAS area
ModelGenerator memory: 6 LOD entries with 3 users using 1518 bytes, memory saved: 720 bytes.
--------- Game Map Shutdown done -----
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...restoring hardware gamma: success
...shutting down QGL
...unloading OpenGL DLL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
malloc failure for 134217736